Cut damage by 1 HP with a guard action (Ally). Also see Action Replay Codes for more Paper Mario: The Thousand-Year Door cheat codes. Buy from merchant in Rogueport after finding 1st crystal star. Paper Mario: The Thousand-Year Door cheats, Easter Eggs, Glitchs, Unlockables, Tips, and Codes for GC. Hope you guys enjoy this one, it took a while to put together :) My Socials: When first meeting Punio, take a left in the door he opens.
PAPER MARIO THOUSAND YEAR DOOR ROM FREEZES AT BOGGLY TREE FULL
Turn 5: D-Down Jump (3 / 5 FP Remaining) Do Nothing with Watt (46 Damage Done) (Still Stunned) Turn 6: D-Down Jump (1 / 5 FP Remaining) Do Nothing with Watt (60 Damage Done) (Still Stunned) Turn 7: Jump Combo (70 Damage Done) (Dead) Here's the full document of strategies: /document/d/1A. An untimed Electro Dash is the fastest way to deal 1 damage in this case. Turn 4: Time Out (50% Chance to work, -2 turn modifier on Crystal King) Untimed Electro Dash (32 Damage) (Kills Crystal Bits and Stuns Crystal King) Note: We needed at least 1 more HP of damage, but waited until after Time Out stuns the Crystal King so he doesn't have any chance to heal. Menus also control battle, although players can increase their chances of winning a battle through timed presses of certain buttons. In the field, players control Mario by moving him through the game world and navigating through menus. Mega Rush, D-Down Jump Turn 1: Use Shooting Star Electro Dash (9 Damage) (Summons Bits) Turn 2: Use Egg Missile Electro Dash (18 Damage) (Block Bit Spit x3) Turn 3: Jump Combo Electro Dash (31 Damage) (Summons Bits) Note: We do not want to exceed 31 damage done in turns 1 - 3 because Crystal King has a chance to heal starting at 32 damage done. Paper Mario: The Thousand-Year Door has countless important characters some original, others repeated from other Mario games. An example strategy used in this video looks like this: Crystal King: Start at 10 HP. You could speed things up slightly with riskier moves but it probably isn't worth it. I also attempted to optimize each fight in order to defeat the boss in as few turns as possible, within reason. Before taking on each boss, I drafted up a turn-by-turn strategy, making note of what badges and items to bring along, how much damage we've done at the end of each turn, how many Heart Points and Flower Points we have left, what move the boss will use on their turn, and whether or not blocking that attack is required. Understanding exactly how these bosses function becomes crucial when placing additional challenges on Mario, and it turns out many AI patterns can be exploited. Or Crystal King, a boss with multiple phases that adjusts his moveset according to his remaining health. She tricked two groups of people into opening the Thousand-Year Door and resurrecting the Shadow Queen and never displayed any regret at having done so. Puff for example - each time he takes a hit, he'll spawn Tuff Puffs that deal damage and can be inhaled to restore health. Super Paper Mario showed that its villains had some personality and redeemable qualities throughout the game, but Beldam is a pretty classic case of a Wicked Witch. but what if we stay at Level 1 the entire time? It's definitely possible to take on every boss at Level 1, but we'll have to get creative to win! There are many boss challenges throughout the game, and a lot of them have interesting mechanics. By the end of the game, you can reach 50 HP, 50 FP, and 30 BP. What if we locked ourselves at Level 1 in Paper Mario? We start with 10 Heart Points, 5 Flower Points to use strong abilities, and 3 Badge Points for special moves and passive in-battle bonuses.If the Punies and Jabbies could just get along like Punio and Jabble. He seems to be friends with Punio and Petuni. I sure hope the Punies and Jabbies can live together in peace from now on." I think Punio and Jabble are old friends. Tattling him before talking to him confirms that it is Jabble. Mowz and checks behind the bush in the rear left, a baby Jabbi will hop out and give him a Mushroom. If Mario revisits the room in the Great Tree where he runs into Ms. However, if Mario chooses to be mean to him, he runs away and does not join Mario. If Mario discovers him, Jabble can join his fellow Punies in their fight to rescue their home. Frightened of the recent relations between his kind and the X-Nauts, Jabble goes into hiding in a corner located in a secret shop within the tree. Jabble is a young Jabbi that appears in Paper Mario: The Thousand-Year Door. Paper Mario: The Thousand-Year Door ( 2004)